Young halfer Juhg, the new master librarian, is still growing into his job as Grandmagister when an ally from the past returns. The wizened wizard Craugh bears warnings of an ancient threat that may resurface, the so-called “Kharrion’s Wrath,” which endangers the existence of the world.
Juhg must unlock the secrets contained in the journals of his absent mentor Wick, the former Grandmagister and legendary hero known as “the Rover.” He must also continue the Rover’s documented but clandestine search for a trilogy of books, which brings Juhg through many different realms of their very dangerous world…and into conflict and contact with other races (elves, dwarves, and men) whose fates are all intertwined among the pages of the great book of Time.
The first stop on this quest is the realm of dwarfs. Juhg and his companions must secure possession of the legendary battleaxe Boneslicer before it falls into the hands of their darkest of foes.