Book details
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Revised and Updated Edition
Author: James Paul Gee
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
$21.99
About This Book
Book Details
Cognitive Development in a Digital Age
James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games.
This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world.
An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Imprint Publisher
St. Martin's Griffin
ISBN
9781403984531
In The News
“Gee astutely points out that for video game makers, unlike schools, failing to engage children is not an option.” —Terrence Hackett, The Chicago Tribune
“These games succeed because, according to Gee, they gradually present information that is actually needed to perform deeds.” —Norman A. Lockman, USA Today
“James Paul Gee's What Video Games Have to Teach Us About Learning and Literacy has been a transformative work. Gee might be described as the Johnny Appleseed of the serious games movement, planting seeds that are springing new growth everywhere we look. More than anyone else, he has forced educators, parents, policy makers, journalists, and foundations to question their assumptions and transform their practices. Gee combines the best contemporary scholarship in the learning scientists with a gamer's understanding of what is engaging about this emerging medium.” —Henry Jenkins, author of Convergence Culture: Where Old and New Media Collide