A group of teens sign up for an assassination game on the streets of a big city. Their weapons: pressurized water guns. It’s meant to be a game, a sport. But for some, it’s more than harmless fun. To win, they’ll use any means necessary.
Two hundred players. Three weeks of tense cat-and-mouse action. Every stalker is being stalked and only one player will be left standing. No one will be the same.
Through multiple points of view, Harry Edge puts readers right in the middle of the action—watch your back!
Someone was after him already. The game didn’t start until midnight tomorrow. There should be no immediate danger. Most likely, the assassin planned to follow Mac to his rented apartment, where he would lay in wait. But that wasn’t where Mac was heading.
Mac stopped suddenly. No footsteps behind him. Was he mistaken? Mac got to the bus stop and put his hood up. It wasn’t raining, but the air felt muggy enough for there to be a storm. The buses only ran for another hour. He wouldn’t be able to get one back.
If the prospect
“…the idea of a multigenerational pastime that, for a short amount of time, actually brings otherwise completely separate people together in a common quest for glory is an appealing one, and Edge handles with effective subtlety the ways in which a game like this might actually bring about change.” --BCCB
“Edge juggles a large cast and assorted points of view with tiny, often page-long chapters, keeping the story moving along briskly without sacrificing character development… the fun cast and fast-paced adventure should keep them entertained.” --Publishers Weekly
“The author obviously knows the ins and outs of alternate-reality gaming, and he pens fast-paced action sequences that should have readers pounding…” --Kirkus Reviews