Genius: The ConGenius (Volume 2)
Leopoldo Gout; read by Dan Bittner, Kevin R. Free, and Nancy Wu
Macmillan Young Listeners
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Macmillan Young Listeners
On Sale: 08/01/2017
Three teen geniuses from diverse backgrounds must work together to stop a vicious warlord, protect their families, and save the world in this fast-paced sequel to Genius: The Game.
ON THE RUN!
Tunde: This fourteen-year-old self-taught engineering genius from Nigeria is in a race against time to save his village from a ruthless warlord.
Painted Wolf: This mysterious sixteen-year-old activist blogger and strategist from China is searching for a way to rescue her father from the corruption he's inadvertently been caught up in.
Rex: This sixteen-year-old Mexican-American has proven himself to be one of the best programmers in the world, only to be falsely accused of stealing billions of government secrets for the terrorist hacking group Terminal.
Pursued by the police, the FBI, and most dangerous of all, Kiran Biswas, visionary CEO and evil mastermind, three teen geniuses have to move fast and stay low as they race to find a missing brother, stop a vicious warlord, and save the world in Genius: The Con by Leopoldo Gout.
Read the whole series!
Genius: The Game
Genius: The Con
Genius: The Revolution
Omo, please take my advice: Never jump from a moving train.
Outside of the physics related to falling and landing and rolling, there are a number of ridiculous hurdles one must overcome. The speed at which...
Praise for Genius: The Con
Praise for Genius: The Game:
"Genius is a breakthrough novel for young adults and others who love this mind-expanding genre. Genius is exciting, provocative, fresh, innovative, and smart, smart, smart. Please don't wait until Genius is a cult classic to read it." — James Patterson, #1 New York Times bestselling author of the Maximum Ride novels
"Strong characters who show their bravery throughout, friendships that do not falter, and ethics that do not fail, even when characters are faced with the impossible, are a refreshing change to most teenage novels. Readers will be caught up in the brilliance of the three characters and be surprised at the many twists and turns that they must confront. A gripping must-have." —School Library Journal, starred review
"Gout's characters are believable and immensely likable and their friendship serves as a delightful and realistic anchor amid the fast-moving chaos. Science and technology may take center stage in Gout's fictional Game, but it's the less flashy craft of writing that sells the story." —The New York Times Book Review
"A fast-moving story that presents its protagonists with intriguing moral choices" —Publishers Weekly