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ISBN: 9781429972543208 Pages
Jules is a young man barely a century old. He's lived long enough to see the cure for death and the end of scarcity, to learn ten languages and compose three symphonies...and to realize his boyhood dream of taking up residence in Disney World.
Disney World! The greatest artistic achievement of the long-ago twentieth century. Now in the care of a network of volunteer "ad-hocs" who keep the classic attractions running as they always have, enhanced with only the smallest high-tech touches.
Now, though, it seems the "ad hocs" are under attack. A new group has taken over the Hall of the Presidents and is replacing its venerable audioanimatronics with new, immersive direct-to-brain interfaces that give guests the illusion of being Washington, Lincoln, and all the others. For Jules, this is an attack on the artistic purity of Disney World itself.
Worse: it appears this new group has had Jules killed. This upsets him. (It's only his fourth death and revival, after all.) Now it's war: war for the soul of the Magic Kingdom, a war of ever-shifting reputations, technical wizardry, and entirely unpredictable outcomes.
Bursting with cutting-edge speculation and human insight, Down and Out in the Magic Kingdom reads like Neal Stephenson meets Nick Hornby: a coming-of-age romantic comedy and a kick-butt cybernetic tour de force.
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Nebula Awards - Nominee, Locus Awards - Winner
My girlfriend was fifteen percent of my age, and I was old-fashioned enough that it bugged me. Her name was Lil, and she was second-generation Disney World, her parents being among the original ad-hocracy that took over the...