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On Sale: 10/14/2014
ISBN: 9781596436589192 Pages, Ages 12-18
A NEW YORK TIMES BESTSELLER
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer -- a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
From acclaimed teen author Cory Doctorow and rising star cartoonist Jen Wang, In Real Life is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
This title has common Core connections.
Boing Boing Gift Guide, YALSA Popular Paperbacks for Young Adults, IRA Young Adult Choices, ALA Quick Picks for Reluctant Young Adults, Booklist Editors' Choice, YALSA Great Graphic Novel for Teens, Los Angeles Times Holiday Books Guide, YALSA Great Graphic Novels for Teens
Praise for In Real Life
“A lovely graphic novel for gamer girls of all ages.” —Felicia Day, star and creator of The Guild
“Stunning artwork . . . An educational introduction offers further infight into gaming and the economies and political implications behind them.” —BCCB
“The combination of girls-only gaming; gorgeous, stylized artwork; and a meaningful, sophisticated message about online gaming makes this a surefire hit for readers everywhere, especially girls.” —Booklist, STARRED REVIEW
“The illustrations of the game are vibrant and dynamic . . . The subject matter will have a built-in audience, and the appealing artwork will move this off the shelves.” —School Library Journal
“Online gaming and real life collide when a teen discovers the hidden economies and injustices that hide among seemingly innocent pixels . . . Through Wong's captivating illustrations and Doctorow's heady prose, readers are left with a story that's both wholly satisfying as a work of fiction and series food for thought about the real-life ramifications of playing in an intangible world. Thought-provoking, as always from Doctorow.” —Kirkus Reviews
“Characters come to life through Wang's (Koko Be Good) fluid forms and emotive faces, and her adroit shift in colors as the story moves between the physical and gaming worlds is subtle and effective.” —Publishers Weekly