Ronan Frost's White Peak is a fast-paced action thriller full of death-defying adventure.
Greg Rask, a dying tech billionaire, has invested millions chasing miracle cures. None of them are worth a damn, but he refuses to give up. Now, he’s gathering a team willing to go to the ends of the earth chasing life.
Each of Rask's crew has beaten incredible odds to rise from the ashes of their old lives to where they are now. Together, their next task is to retrieve a painting that is believed to hide a map which, if genuine, marks it as a treasure of the Ahnenerbe, the occult wing of the SS, who had devoted dozens of expeditions in search of the three cintamani stones for their combined properties, and the lost city where they were rumored to lay hidden: Shambhala. But a mystical brotherhood sworn to protect the secrets of the ancients—the same secrets that allow its members to defy death—will stop at nothing to ensure that Rask’s crew fail.
In an adrenalin-pumping quest through some of the most savage terrains known to man, the crew will be pushed to the limits of endurance and beyond.
Ryerson McKenna listened to his wife’s death on the telephone.
He fed another quarter into the slot. The radio was playing his favorite song. No one in the roadside diner said a word. They all stared at him.
Praise for White Peak
“A tale of a discovery no one expected, chilling not only because of its location, but because of the consequences it may hold for the world in general, White Peak will hold the reader in its grasp long after the novel is finished.” —New York Journal of Books
"The satisfying open ending promises more adventures to come. Credible characters and swift, unrelenting action make this a winner..." —Publishers Weekly
"Those who love action adventure with a dose of the supernatural, as in the work of Jonathan Maberry, will enjoy this one, and the cliff-hanger ending suggests more to come from these characters." —Booklist
"Ronan Frost writes in a crisp and to-the-point voice. It’s hard to put the book down once you fall for that revenge plot. Which opens into a Da Vince Code’esque, mystery. Then that opens into an adventure plot. Which opens into an open-ended reveal that showcases a much deeper idea at play." —Ain't It Cool